Crescendo Game Proof

For proof of concept and the sheer love and joy of the game counter strike source, especially the surf servers, I had to replicate this the best I could. It’s not perfect by no means and could use a lot more fine tuning with the physics sliding math, and building a character controller out more. The map was thrown together as a quick test bed, if desired this could easily be structured into a game. Currently I just import the .glb map, once that imports an automated collider is generated and applied to the mesh for fast iterations. Mesh colliders are available, but for focusing on game loop proofing this is the preffered method.

When the player falls more than 7-9 seconds of air time without contact the character is spawned back to the engine spawners that you can add by pressing ctrl+A.

Spawner model ( A nod to Halo Bungie era ) : BSDF